Education Clubs

Computing Clubs

We offer breakfast and after-school computing clubs that cover a wide range of exciting activities and subjects.

Spark the curiosity of your students with exciting and challenging activities that build on what they are already learning in computing lessons.

We can bring a range of specialised hardware to you. We can use your existing ICT equipment and make sure that any software is deployed ahead of time.

A qualified teacher, specialist in the primary Computing curriculum, leads our clubs.

Below are some of the activities that can be included in our computing clubs.

The Phiro is a programmable robot with sensors that allow it to avoid obstacles.

The Phiro is a programmable robot with sensors that allow it to avoid obstacles.


Learn to program the Phiro bot with swipe cards or even using Scratch or a tablet. Create computer controlled Lego models.

Phiro can be programmed simply by using the controls on top of the bot. For more experienced learners, the full features of the Phiro can be accessed using swipe cards or connecting to a computer or tablet via Bluetooth.

Sensors on the Phiro allow it to be programmed to avoid obstacles or to follow a line drawn onto paper.

Lego can be attached to the Phiro to create interactive models.

Children can learn how to create their own remote control vehicle by programming the Phiro using Bluetooth.

The Phiro is ideal for learners who are familiar with robots such as Beebots and are ready to move onto something more advanced.

Meet the Ohbot, a programmable robot head.

Meet the Ohbot, a programmable robot head.


Program your own robotic head to move, blink and tell jokes. Attach a webcam and experiment with facial recognition.

Ohbot can be programmed on a computer using a custom version of Scratch. Seven motors can be controlled to articulate the head and eyes to bring the robot to life. Attaching a webcam can allow the Ohbot to recognise faces and respond to its environment.


Children learn to design and program games using Scratch. Recreate classic games like Asteroids or Space Invaders.

Scratch is a programming language and online community where you can create your own interactive stories, games, and animations — and share your creations with others around the world. In the process of designing and programming Scratch projects, young people learn to think creatively, reason systematically, and work collaboratively. Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at

You can view some of the Scratch projects that our computing clubs have created on our Scratch page on the Scratch website.